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Calculating the viewing transformation


Now that we have a view point definition, we can begin to build up the transformation necessary to create the on-screen image. There are four stages in the `viewing pipeline':
  1. The transformation to the view coordinate system
  2. The projection transformation
  3. Clipping
  4. Transformation to window coordinates
This tutorial will cover the calculation of the transformation to the view coordinate system and the projection transformation. The other operations will be covered in a later tutorial.


Back to viewpoint definition | Forward to the first stage