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Calculating the viewing transformation
Now that we have a view point definition, we can begin to build
up the transformation necessary to create the on-screen image.
There are four stages in the `viewing pipeline':
- The transformation
to the view coordinate system
- The projection transformation
- Clipping
- Transformation to window coordinates
This tutorial will cover the calculation of the transformation to the
view coordinate system and the projection transformation. The other
operations will be covered in a later tutorial.
Back to viewpoint definition | Forward to
the first stage