Up to start of tutorial
Introduction
The three stages of the viewing transformation
There are three conceptual stages in the 3D viewing process:
clipping, projection and the transformation to 2D screen
coordinates. This tutorial will cover the projection process.
Projection is the transformation of an n-dimensional
coordinate system to an m-dimensional system (where
m is less than n). In computer graphics applications
(such as CAD and virtual reality) the most common type of
projection is the transformation of 3D dimensional data to
2D data. This involves defining straight lines or `rays' called
projectors which through points on the object being projected
and through the projection plane to form the 2D image.
The most commonly used projections are the parallel
projection and the perspective projection.
Parallel projection
In this, the projection lines are all parallel to each other.
This means that the image formed on the projection plane has the
same relative dimensions as that of the original object (i.e. there
is no concept of distance from the viewer). This feature is
important in applications such as CAD where relative size must
be apparent in the projected image.
Perspective projection
This type of projection includes the concept of distance from the
viewer by scaling the projected image of objects by an amount
relative to their distance from the view reference point.
Back to the start of the tutorial |
Forward to the definition of the view point