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Animation Systems


Two systems have been developed that are used as the basis for research in the group.

The REALISM System

Reusable Elements for Animation using Local Integrated Simulation Models

This system provides an environment where users and researchers can develop animations by using pre-defined elements from libraries of objects. Objects include various geometric shapes, different kinds of rendering output devices, constraints to control motion and rules that affect behaviour. The system supports various methods of collision detection. The system was originally conceived at the Centre for VLSI and Computer Graphics at the University of Sussex and has since been extended here in the GIP group. The system is written in C++ and has been ported to PC, SGI and Sun platforms.

Frames from a simple example animation

MPEG, 19K

Publications

The ACE System

Animation for Concurrent Environments

This system is an extension of the REALISM system and was developed in the GIP group. It supports parallel processing by providing an object model that can only communicate with other objects through assigned channels. The system automatically assigns objects to processing elements that support the correct inter-processor channels to provide an efficient mapping of processes to elements.

Publications

Author: I.J.Palmer
Last update: 15/8/95
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