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Animation Systems
Two systems have been developed that are used as the basis for
research in the group.
Reusable Elements for Animation using Local Integrated
Simulation Models
This system provides an environment where users and researchers can
develop animations by using pre-defined elements from libraries of
objects. Objects include various geometric shapes, different kinds of
rendering output devices, constraints to
control motion and rules that affect
behaviour. The system supports various methods of collision detection.
The system was originally conceived at the Centre for VLSI and
Computer Graphics at the University of Sussex and has since been
extended here in the GIP group. The system is written in C++ and
has been ported to PC, SGI and Sun platforms.
Frames from a simple example animation
MPEG, 19K
Publications
Animation for Concurrent Environments
This system is an extension of the REALISM system and was developed in
the GIP group. It supports parallel processing by providing an object
model that can only communicate with other objects through assigned
channels. The system automatically assigns objects to processing
elements that support the correct inter-processor channels to provide
an efficient mapping of processes to elements.
Publications
Author: I.J.Palmer
Last update: 15/8/95
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