University Information Service: Contents | Index | Search
The
generation of animated sequences from state transition systems
Abstract
We address the issue of the construction of a computer animation system
by composing together a collection of behaviours for the individual
objects which are to be animated. The behaviours are developed using
a formal notation for state transition systems. The notation is particularly
flexible, allowing both a constructive and constraining aproach to
behaviour representation. The behaviour necessary for animating two
example cases are developed to illustrate the system.
Proceedings of the Eurographics Workshop
on Programming Paradigms for Graphics, Maastricht, 1995
Back to Publication homepage