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The generation of animated sequences from state transition systems

A.N.Clark & I.J.Palmer


Abstract

We address the issue of the construction of a computer animation system by composing together a collection of behaviours for the individual objects which are to be animated. The behaviours are developed using a formal notation for state transition systems. The notation is particularly flexible, allowing both a constructive and constraining aproach to behaviour representation. The behaviour necessary for animating two example cases are developed to illustrate the system.

Proceedings of the Eurographics Workshop on Programming Paradigms for Graphics, Maastricht, 1995


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