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Modelling the computer animation process for
parallel environments
Abstract
Computer animation can be an extremely processor intensive task. As
the quest for higher levels of behavioural realism from animated
objects increases, so does the requirement for more and more powerful
hardware to provide the results at interactive rates. The
exploitation of parallel processing techniques for animation is
attractive since there are generally a large number of objects
changing state concurrently, but because of the high level of
interaction between objects, practical implementations are
problematic. This paper presents a model of a frame-based animation
process that allows identification of the parallel requirements of the
process. From this, a task-processor assignment method is devised to
keep the inter-task communications to a minimum, and an
object-oriented model and dedicated processing architecture are given
to take full advantage of the method.
Computer Animation '95,
IEEE Computer Society Press, Los Alamitos, CA, 1995, pp103-113
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