Department of Computing,
University of Bradford
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Computer Animation
Research in this area is under the direction of Dr Ian Palmer. The main focus of the work is on
3D physical modelling and the control of objects in animations. Systems have been developed to act as test beds
for animation techniques. The use of `sphere-trees' for collision detection between polyhedra, parallel
computation for accelerating the generation of animations and novel
methods of object control
are all areas of interest.
The work also has applications in the field of virtual environments, since real-time animation is
one of the essential requirements of most VR systems.
The use of object-oriented techniques for
animation has led to an interest in their suitability for such
systems.
Publications
Author: I.J.Palmer
Last update: 15/8/95
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