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MSc in AI for Games
MSc AI for Games
MSc in Artificial Intelligence for Games.
Course Tutor
Prof. Peter Cowling.
INTRODUCTION

The MSc IN ARTIFICIAL INTELLIGENCE FOR GAMES is about the techniques needed to create artificial game-playing agents and non-player characters. Students will learn advanced techniques in Artificial Intelligence (AI), and apply this knowledge in a 'hands-on' environment by creating a range of game-playing agents for a wide variety of games. AI is widely regarded in the computer games industry as the area where the largest strides in gameplay will be made in the coming decades, and students of this course will be at the forefront of this advance. Game theory is very important in industry (particularly in finance and economics), and students will also consider games and models from those domains. As well as equipping students for a career in the rapidly-growing computer games industry, good graduates will be prepared for jobs which apply AI techniques to business planning and engineering problems and for further AI research through to PhD. Before starting the course, students will be expected to have programming skills and an enthusiasm for games, but knowledge of AI topics is not required.

During the course, students will create a large portfolio of AI agents to take forward on graduation. The games considered will range from traditional games such as chess, and go through to complex first-person and real-time strategy games. A range of competitions will be run throughout the module to compare the effectiveness of student AI projects.

In order to provide careers information and to inform students of the techniques currently in use in the games industry, industrial speakers will present their insight to students of the course. The degree will culminate with a major project where students will build one or more AI players for a game of their choice. Options during the course will allow students to study areas such as computer graphics and animation, sound, software engineering, project management and formal methods.

The course should appeal to students with an enthusiasm for Artificial Intelligence who prefer a 'hands-on' course where their ideas can be implemented in a range of game environments, and to those with an enthusiasm for computer games aiming to get into the major growth area of AI design and development. Graduates will have skills that will make them well suited to careers in the computer games industry, and to AI jobs in finance, management and engineering.

PART-TIME STUDY

This course is now available as a two-year part-time option for home/UK based students. The part-time course structure will vary according to the study programme required. In order to discuss your part-time study requirements please contact our recruitment office in the first instance.

ON-LINE APPLICATION
You can now apply for this course on-line, the links below will take you to the University's on-line course application form. Please follow the instructions carefully. Select your prefferred year of entry from the list below:
We prefer you to apply on-line wherever possible. However, if you have difficulty applying on-line, or would prefer to apply by post, please complete this downloadable application form (MS Word) and send it to the address on our Postgraduate Contacts page
Department of Computing
School of Informatics
University of Bradford
Richmond Road, Bradford, West Yorkshire, BD7 1DP, UK
Department of Computing Enquiries Tel: +44 (0)1274 233921
University Enquiries Tel: +44 (0)1274 232323
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Content last modified on: May 08 2008
Comments: webmaster@inf.brad.ac.uk

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